• Stuff I did (and stopped doing) in 2021 (January 3, 2022)

    My 2021 was less about accomplishment than revision. Most of it was good, and none of it was easy.

  • Narrascope! and an IndieWeb meetup, both this month (May 12, 2020)

    This month holds two free online events I’m involved with: a full-sized, week-long conference about narrative games, and a short and humble meetup about the independent web.

  • IFTF has some paid-project requests for proposals (April 3, 2020)

    Interactive Fiction Technology Foundation, the digital arts nonprofit I help run, has paid opportunities for software engineers interested in leading two specific IF infrastructure projects:

  • Support great new text games with Colossal Fund (August 31, 2019)

    The Annual Interactive Fiction Competition celebrates its 25th year in 2019, and for the third year running it offers the Colossal Fund, a special cash prize pool that gets shared among the authors of the top two-thirds of the year’s IFComp entries. It seems I’ve never promoted this here on Fogknife, even though the Fund began life during my own IFComp organizational tenure — so allow me to correct that! The Fund has proven one of the most popular changes to IFComp that I helped introduce, and I’m excited to see it pushing new boundaries this year under its current leadership.

  • I played Curse of the Garden Isle (May 31, 2019)

    Thoughts on Ryan Veeder's aloha-fueled and highly accessible text adventure from 2018.

  • Narrascope! and other stuff I’m doing this year (May 10, 2019)

    I'll be reading my work in Providence, then ushering in a new game conference in Boston, then who knows what.

  • Ending my personal use and project support of Facebook (February 26, 2019)

    I'm dropping Facebook links and support from all my projects, and calling an indefinite moratorium to my personal use of it.

  • I attended All Things Open 2018 (November 2, 2018)

    My second visit to this annual open-source conference inspired me to improve my own project leadership, organizational repping, and joyful public API hackery.

  • How open source plays interactive fiction (July 24, 2018)

    A study of how open-source software has fostered the growth and development of interactive fiction. (Originally published at Opensource.com.)

  • I love mission statements (March 6, 2018)

    I used to see mission statements as obligatory form-filling. Now I recognize them as a key organizational focus, applicable in many areas.

  • What I shipped in 2017 (December 31, 2017)

    Looking back at the projects, organizations, and interesting changes I helped make this past year, and why I did any of it.

  • Wherein I light a fresh candle (December 9, 2017)

    In September 2016, I wrote a list of promises to myself should Trump win that year's election. I figure that I owe myself a check-in.