I’ve been playing Diablo III (October 28, 2018)
Years after its initial release, this colorful game of co-op monster-bashing mayhem feels weighted with a despairingly ignorant political message.
I played Layers of Fear (September 3, 2018)
I quite enjoyed this haunted-house exploration for its masterful use of a single perception-altering trick specific to first-person video games.
I visited Free Play Bar Arcade in Providence (August 12, 2018)
With high curatorial taste and an excellent use of an unusual space, Free Play has quickly become my favorite modern arcade with a classic-games focus.
I played Virtue’s Last Reward (August 4, 2018)
This lengthy sequel to _Nine Hours, Nine Persons, Nine Doors_ feels like it took the wrong lessons about what made its predecessor amazingly unique and compelling.
How open source plays interactive fiction (July 24, 2018)
A study of how open-source software has fostered the growth and development of interactive fiction. (Originally published at Opensource.com.)
I played Nine Hours, Nine Persons, Nine Doors (July 8, 2018)
I loved this wackadoo fantasy-horror room-escapey visual novel with superb localization, voice acting, and a refreshingly original puzzle-hinting style.
I am playing This is the Police (April 29, 2018)
Reflections from the halfway mark of a strange and flawed narrative video game probably destined for my best-of-the-year list.
I played The Last Guardian (February 18, 2018)
More than merely simulating an animal, this game emulates the bond with an animal companion, with all its joys, sorrows, and challenges.
I played Nier: Automata (February 8, 2018)
My uncertain appreciation for this broken-beautiful video game mirrors its own thematic obscurity under abstract layers of flowing black lace.
I played Universal Paperclips (October 11, 2017)
This eight-hour clicker-game tells a solid science-fiction parable, and stands among the best short games I've played in years.
Constrained and meaningful role-play in Prey (October 6, 2017)
Improving upon prior landmark work, “Prey” gives its players surprising opportunity for role-play using only shoot-and-loot mechanics.
I played Rock of Ages 2 (September 16, 2017)
My review of the video game 'Rock of Ages 2' by ACE Team. Originally written for Tleaves.com.
I played John’s Fire Witch (September 1, 2017)
My thoughts on a short and charming text adventure game from 1995, and one of the catalysts for the first IFComp.
I played The Walking Dead: Michonne (August 9, 2017)
At the beginning of this three-episode mini-season of Telltale’s Walking Dead game-serial, Michonne — a main character from the comics and TV show, as I understand it — collapses to her knees after battling a small horde of the titular brain-eaters. Completely exhausted both physically and spiritually, and racked with grief over the recent loss of her children, she considers her pistol. As she does so, the game offers us its first choice: have her put it away, or let her end it all?
My early PSVR impressions and observations (August 1, 2017)
I played What Remains of Edith Finch (May 20, 2017)
More about last Night (March 7, 2017)
I played Night in the Woods (March 6, 2017)
Automatically posting Twitch broadcasts to Slack (February 22, 2017)
Dark Souls as a closet of angry monkeys (September 12, 2015)
A new text game by me, and other recent game work (March 19, 2015)
As detailed over on The Gameshelf , I wrote a short interactive story called The McFarlane Job for House of Cool , a creative studio in Toronto, to help them show off their new platform for games that resemble SMS conversations . Do give it a look!
I played Ingress and then wrote about it (March 13, 2015)
I published a 2,500-word essay over on The Gameshelf (the long-running blog-space I share with Andrew Plotkin) about my week playing Ingress , Google’s augmented-reality (and slightly alternate-reality) game.